Anthropology, Education, Sociology, and Social Phenomena

Gamification

Application of game mechanics to non-game contexts to engage audiences and to inject some entertainment into mundane activities besides generating motivational and cognitive benefits.

National Library of MedicineMedical Subject Headings2026

Structured Summary

Abstract

Application of game mechanics to non-game contexts to engage audiences and to inject some entertainment into mundane activities besides generating motivational and cognitive benefits.

MeSH Record

Classification

Broader headings

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MeSH Record

History Note

2022

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Tree Numbers

AMA Style

References

  1. National Library of Medicine. Gamification. Medical Subject Headings (MeSH). 2026. Unique ID D000090208. http://id.nlm.nih.gov/mesh/2026/D000090208
  2. Gamification. In: Wikipedia. https://en.wikipedia.org/wiki/Gamification
  3. Gamification. In: Wikidata. https://www.wikidata.org/wiki/Q1067402